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by msencenb
5904 days ago
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Previous comments are correct in that interaction design/ design is a very deep field. There are some general ideas (Fitts's Law is a very basic one), however I would like to point out that really the user dictates good design. Do A/B testing, as well as physical user tests. Two types of user tests I find most helpful are the following: 1) Let the user use your website/product but don't necessarily give advice unless he/she is really struggling. Afterwards you can interview them and ask questions such as trouble spots and/or anything confusing. 2) Have a user "think aloud". This is one of my favorite because it allows you to more easily see what is going on in a users head (although its a far from perfect technique). The general idea is to have the user say aloud everything that pops into their head. Anything from "How do I find that link?" to "I liked that feature". While I don't suggest you do backflips for your users I am also of the opinion that good design can't be done totally behind a desk. You have to get out there and talk to your users! |
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