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by eropple 3507 days ago
A "possibility for a mode" dilutes the artistic message of a game. If you don't like what the authors did, I would suggest doing something that presents a different viewpoint that you find valuable. (And that's not a cop-out--there are loads of indie developers doing exactly that, and a lot of those games are awesome.)
1 comments

I understand that, and this understanding has been pervasive for 30 years, which is why this exact article was written, and is still being circulated on HN.

Dare.