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by advantark2 3506 days ago
The idea that games are made for guys is in itself sexist, is it not? They're just games, and you're free to interpret them however you'd like.
3 comments

I don't know if it's sexist. If it's a fact, it's just an observation. Facts should ideally not be sexist (although I understand the can of worms such a statement might open).

I'm inclined to believe that gaming in general is tilted towards the things that men like (whether culturally or biologically). And I'd welcome game producers/financiers/whatever to invest in games that offer things that traditionally non-gamers would be into, but I can also understand that those kinds of projects are riskier than going for an existing market.

I am of the opinion that men and women are biologically different, and this leads to psychological differences that create social and cultural differences between the genders. However, unlike many, I don't believe that the differences between the genders are evil, and I don't believe that we should be breaking down all of those differences in the name of equality.

With that said, if you see potential in the market, by all means make a video game targeted towards everyone & get rich. That is your right.

Not everybodys escapism fantasy Highpoint in live is scoring a diplomatic victory at a cocktail party, to restore some social equilibrium.
Maybe it is? It's hard to say, because it depends on what kind of question you're asking.

Are you saying that the statement "games are made for guys" requires you to first believe that there are qualities of games that men inherently like more than women?

Or are you asking about an observational statement that games seem to be designed to target men as buyers by catering to traditionally male interests?

I think you could make a case that the implied belief in the first statement is itself sexist, but I don't think that's what the parent poster meant. We could probably have an interesting discussion on the subject, and I'd be curious if there is any rigorous research on the topic.

But I think the parent poster made the second observation, which can be true or false independent of any judgement of sexism.

Certain free-to-play MMORPG's with fantastically revealing female armors and very well endowed female characters are very clearly catering to a predominantly male audience. It doesn't take too much interpretation to call them sexist by the "I wouldn't want my daughter to grow up in a world that looked like that" standard. You can disagree with me on whether that actually constitutes "sexist," but I think we'd generally agree that those portrayals of women are problematic.

It's more subtle in most games, but I think there's still a point there about designing games for the existing hugely predominantly male gamer demographic.

Honestly, I agree with the statement that games cater towards men more, but I like playing devil's advocate. I personally believe that psychological differences between men and women make men enjoy video games more, and it's not something that we should attempt to break down because of equality. There are differences between genders in every culture of the world. Instead of trying to blur the line between the genders, I feel we should embrace and celebrate those differences.

> I think we'd generally agree that those portrayals of women are problematic.

Why is it problematic if a game does this? Is it because it makes the game player sexist? If so, then it has the same argument that people make against violent video games in that it makes people violent, even though the data doesn't back that up.

Only if the idea that tampons are made for women is sexist. It's just an absorbent object, and you're free to use it how you like.

These products weren't things that exploded from a volcano, or discovered in the center of an apple pulled from a tree. They were created by people to attract other people enough to surrender cash.

I wish this were a joke. A tampon is unambiguously designed for women. Video games are designed for those who enjoy them.
> Video games are designed for those who enjoy them.

This doesn't make any sense. How can something be designed for the people who enjoy the thing that hasn't been made yet?

Video games aren't made out of thin air. There is an art and a science to video game creation that involves novelty, difficulty, and mastery. That takes a lot of planning and designing. Obviously that means that video games need to be designed BEFORE they're created. ;)