Hacker News new | ask | show | jobs
by jonnycowboy 3507 days ago
the real question of course would be how to train the AI to have varying levels of "expertise" (ie: penalize if score is too high)
1 comments

For realtime games, maybe just add a little forced think-time for each action? You could even adjust that dynamically

it's necessary anyway to prevent it from having godlike micro.