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jonnycowboy
3507 days ago
the real question of course would be how to train the AI to have varying levels of "expertise" (ie: penalize if score is too high)
1 comments
the8472
3507 days ago
For realtime games, maybe just add a little forced think-time for each action? You could even adjust that dynamically
it's necessary anyway to prevent it from having godlike micro.
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it's necessary anyway to prevent it from having godlike micro.