| Part of the problem in JS is that there's pretty much 2 classes of functions. Asynchronous functions and synchronous functions. Both are extremely common. Async/await solves this to some extent, because you can just go back to 1 way of error handling, which is throwing and catching exceptions. The third way (working with EventEmitter) is an odd pattern, but it's really more for specialized use-cases. Wouldn't really call this standard. Imagine a long-running operation that can occasionally broadcast that a non-fatal error occurred. A global error number is a terrible idea, and return codes are not just not idiomatic. So really there's just two: one for synchronous and one for asynchronous operations. You'd be in a very similar situation with C. I don't know C too well, but I imagine that most asynchronous operations would be done with threads, and for those operations you also can't just return an error code. Does Ruby have concurrency or async primitives? I don't know it really well. If it doesn't, it's also obvious why you wouldn't have this problem. If it does, how do you handle exceptions in asynchronous operations? To me it seems that Javascript, Ruby, C, PHP, Java are all pretty similar in these regards and JS is not at all unique. Go gets this right. The equivalent of this ES7 function call in javascript: await foo(); In go is a straight up regular function call: foo(); But not waiting for the result in javascript: foo(); Is actually handled with the go keyword: go func(); This, to me, is the major difference in the asynchronous model between Go and Javascript. In javascript (with ES7) blocking is opt-in, in Go it's opt-out. Go is by far the saner model for a programming language that relies heavily on 'green threads' / reactor pattern. |