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by shakna 3517 days ago
Now you're comparing something different.

I pointed out that webGL and Canvas can be good enough, not that it has feature completeness against Unity, or the same development adoption.

For the platform, we're talking about Facebook here. Web-first development makes sense. Web to app is trivial, and how things like Cordova work.

The engine may not be as featured, but it has everything a Facebook style game needs.

Particles, 2D physics, 2.5d rendering, raytracing for 3d.

Unity is just never going to run correctly within the web browser. They admit it, and the knowledge that the web player would break has been on the horizon a while.

I wouldn't say I'm looking at the platform the wrong way - I'd say the industry is. If you want web at all, you need to deal with JavaScript and its idiosyncrasies right off the bat.

At the end of the day, the company who can still embed their game is going to have a competitive advantage.