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by rubber_duck
3514 days ago
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>Html5 / WebGL is not an option. It's super super slow and doesn't even work for half your players. Any sources for this ? I know that WebGL adds overhead but for the simplistic kind of games (your run of the mill Unity games) you should have no trouble staying above 30 FPS, especially if you're smart about it and optimize to reduce draw calls. I would assume that most PCs out there have WebGL support by now (at least over 70%) considering how low the requirements are >Until web assembly is live and has good adoption I don't see how WebAssembly helps much - it primarily reduces the load time and download size with the binary encoding - but you can get similar levels of perf with ASM.JS and you still need to go trough same WebGL API as the DOM. |
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