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by chillydawg
3524 days ago
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I write a fair amount of low latency code in go, but none of it is hard real time. Average throughput of a few microseconds (for my simple workloads) with spikes of milliseconds here and there is what I tend to find. Fine for a lot of things but I'd be hesitant to use it for high fi audio apps that are very sensitive to latency. Humans may only be able to notice 50ms, but if you're chaining DSP you can end up with a fair bit of variance in your processing pipeline. |
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