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by doublerebel
3526 days ago
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Microsoft has a series of tutorials using Unity for Hololens. Udacity just launched a new VR course using Unity as well. However, performance can be a critical factor depending on the app, and C++ may be the only solution. For that you need low-level knowledge of shader+texture+render techniques, which for Hololens is generally all in DirectX. There are very few business-oriented frameworks for any of the devices, almost everything is designed for gaming (short scripts and machine-oriented code organization). Implementing most of what we normally imagine being part of an 'app' has to be done from scratch. Source: I am doing a Hololens startup. |
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