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by izym
3521 days ago
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> The 1ms is network overhead, witch is nothing considering how long it takes for the image to render on the screen. Yes, latency for a single bit of payload to ever hit the client. The rest of the data then needs to be transferred as well. Transferring that amount of data constantly would be terrible with regards to battery life. > The CPU and the GPU could be several miles apart. How exactly? Would you send draw commands over the internet? |
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