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by trolor
3526 days ago
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Two anecdotes; not sure if they help at all, but they're related and I like sharing :) 1. I work in a loud, open plan office where I wind up taking many phone discussions with 5+ participants. Since our teleconferencing software doesn't have a global push to talk, we all have to manually toggle our mic mutes, which has become an ad-hoc indicator of a desire to speak (along with the background noise that is a cue that 'someone' is thinking). 2. There's this let's play series (whose name eludes me at the moment) that doesn't have a face cam. The actors, then, are forced to constantly narrate their actions: they hmm and haw more often than normal, fill empty airspace with idle, easily uninterruptible chatter, etc. In other words, it seems like their discourse adjusts to the limitations of the medium. Anyhow, I hope you can solve that problem before AR/VR takes over the entire space! :D |
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