for(var i=0; i<=3; i++) count(i);
for(var i=0; i<texture.length; i++) createPattern(i); function createPattern(i) { texture[i].onload = function() { pattern[i] = ctx.createPattern(texture[i], 'repeat'); } }
It would be cool to write like this (but you cant):
pattern = texture.map(t => t.onload => ctx.createPattern(t, 'repeat'))
It would be cool to write like this (but you cant):