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by m_mueller 3528 days ago
The necessary divergence you talk about is mainly the UX coming from different input methods for the pointer device, correct?

With the (partly regretable) adoption of UI design patterns that are mainly meant for touch devices, such a merge appears to be closer however. I think the main patterns missing are

* a more powerful touch-capable tiling window manager

* a method to get "mouse hover" events working on touch devices. finger hover?

* a both touch- and precision pointer friendly implementation of the OSX menu system.

Anything I'm missing here?

1 comments

> a method to get "mouse hover" events working on touch devices

As far as I know, an example is Apple's 3D Touch.

I'm not convinced that employing 3D Touch to do the typical things of mouse hover is a good idea. Displaying help text to users being lost when they do a very specific gesture? It needs to be something that every user can immediately pick up on.

Maybe a stare-o-recognizer using the camera? If the user looks puzzled at a button, display text to explain ;-).