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by pcwalton 3531 days ago
> for example, are algebraic data structures just tagged unions

They're tagged unions with no implicit heap allocations. I guess we should at least document that in the reference (though we don't want to overspecify, because we do some tricks in the compiler to try to avoid leaving space for the tag if we can). But I don't think it'd be a good idea to document this straight away in the book: the goal is to make Rust easy to pick up, and adding more information than necessary when introducing enums (which a lot of folks will only see for the first time in Rust) isn't going to do people any favors.

> What about iterators?

The documentation for Iter explains this pretty well, I think: https://doc.rust-lang.org/stable/std/iter/

It even shows the exact implementation of (basically) Range, to give you an idea.

That said, it would probably be worth calling out that most iterators are guaranteed not to allocate. Note, though, that that isn't a hard-and-fast constraint that implementors of the trait have to abide by—you can make your own iterators and implement them however efficiently or inefficiently you like.

> The meme that Rust is C++ without SegFaults and or race conditions is a bit misleading since the actual guarantee is that you don't get SegFaults or Race conditions outside of Unsafe blocks, and any nontrivial project will make use of unsafe blocks.

They'll make use of unsafe blocks transitively, by using unsafe code in the standard library or well-tested crates. Think of these unsafe blocks as part of the compiler: you trust the compiler to generate correct machine code when you type "a + b", so likewise you trust the standard library to do the right thing when you say "HashMap::new()".

It is not the case that most projects should use unsafe themselves everywhere: that usually just makes life harder. The primary exception is if you're binding to C code, in which unsafe is unavoidable.

1 comments

Speaking of "guaranteed not to allocate", is there a way that you could express that in a type? Seems like that might be nice to have.
Not in the type system itself, but you could write a lint to forbid heap allocation. This way, you could annotate a function (with e.g. `#[forbid(allocations)]`) to get a compile error when your function (or code your function calls) tries to allocate. This might not be easy, though :)
Not in Rust's type system. In a pure language, you could have some sort of "Heap" monad similar to the "IO" type in Haskell.
So Rust has no way to mark side effects and global dependencies of functions? Allowing singletons in a language that is supposed to be safe sounds like a huge design flaw.
Mutable statics are unsafe to access or update. You can use interior mutability with something like a Mutex to get a mutable-but-not-to-rustc value, which is safe.

Systems programming languages need this kind of functionality.

Putting a mutex around a global variable doesn't change the fact that it is still a global variable.

Memory access might be safe but you get spaghetti code and combinatorial state explosion due to all the potential side effects.

Allowing singletons for edge cases is fine but with no proper way to enforce it except code review you really have now idea what the underlying code might potentially do.

I agree with you that using globals as sparingly as possible is good, but your original claim was about safety, so that's what I focused on.