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by pYQAJ6Zm
3533 days ago
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No direct experience here, but I know there is Vulkano[1], a Rust library that wraps around the Vulkan API. But until (and if) a SPIR-V target is available to the Rust compiler, the compute shaders will still have to be programmed in another language (typically, GLSL). This covers the GPU side of your interest. I don’t know how things stand in the embedded Rust camp, however. [1] https://github.com/tomaka/vulkano |
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