| Ok, I'll bite. It seems to me that Apple is following a trend they set in the early nineties. Since around 1986 to 1994, Apple introduced some of its most successful consumer products: Macintosh, PowerBook, System 7 (later to become OS X), etc. These products were wildly successful. They were richly-engineered, consumer-friendly, albeit expensive products. They had their own software stack that was not transferable to other platforms, and that 3rd-party developers were not encouraged to deviate from. Apple relied on very high profit margins that were not sustainable and instead of competing with companies that were making cheap commodity software that ran on any machine (such as Microsoft), they sued them. All this set the stage for the rise of Microsoft and their licensing partnerships. Unlike Apple, Microsoft software such as Windows and Office ran on any machine. Developers could create software for these systems free of any restrictions. Even though it can be argued that Apple's software was better, it didn't matter. Developers were already heavily invested in developing for Microsoft's platform. And now to make my point: Where developers went, consumers soon followed. It became clear that more software was available on Windows, at a lower cost. Apple was soon on the decline. I am arguing that the same thing will happen again because I'm seeing the same narrative right now. You don't have to try too hard to find frustrated developers switching from Apple to another platform. It's become a hassle. And it will continue. And again, where developers go, consumers follow. |
With the iPhone (and iPad), the story is the opposite: there wasn't any mainstream (i.e. "household name") smartphone on the market at the time the iPhone was introduced. The App Store has a wide early lead in terms of number of apps. Likewise, there hasn't been a mainstream tablet like the iPad seems set to be.
"Where developers went, consumers soon followed."
Is this really the case? I see this sort of thing being said very often these days, but I'm not convinced it's accurate. (Always be suspicious of a group telling itself how important and influential it is!)
Windows took over because PCs running DOS were already vastly dominant. Hardware manufacturers and users of course wanted GUIs and Microsoft made sure Windows was cheaply available as part of the (restrictive and exclusive) licenses the hardware companies already had for MS-DOS — I remember hearing that IBM's hardware division could get MS-DOS/Windows cheaper than they could get IBM OS/2 from their own software division! And Windows had much more mainstream resource requirements compared to OS/2, its only real competitor on the PC desktop. So every PC very quickly started to ship with Windows. The Mac was already confined to a niche, Windows just narrowed it further. Users ended up in a situation where they would have had to have gone far out of their way to get a PC that didn't have Windows, so of course there quickly was demand for Windows apps.
Also, while the PC was widely used at home, it also had the advantage of being even more widely used in business. So people decided to buy a PC at home because they were compatible (disk and document formats, not to mention being able to bring home software from work) and were already familiar with the PC. The same sort of compatibility lock-in doesn't exist in today's mobile space (if anything, there are a ton of apps on iPhone OS that people want and can't get anywhere else); and I don't see many people buying Blackberrys because they're already familiar with them from work. (More like they buy iPhones because they're already familiar with their iPod ... and iPads because they're already familiar with their iPhone.)