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by nanolith
3540 days ago
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I think that's mostly your opinion. One can remain very tight to the language semantics and still get a lot of fine-grained control over performance in C++. No language can meet all use cases. Every language has features that it is best suited for, and features that are a bit of a pain. For languages like C and C++, the pain points are higher-level programming semantics. For languages like Java / JVM, the pain points are fine-grained control and low-level bit twiddling. I recommend an 80/20 split. Write 80% of your code in a high-level language of choice that mostly meets your goals. Profile the hell out of it, then use that language's FFI to refactor the slow bits in a lower level language like C/C++. There will be constraints, such as system level programming or embedded system programming, where a language like C/C++/Rust can't be avoided. But for general purpose work, the Pareto Principle works pretty well for balancing time-to-market with performance. |
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