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by riskable 3542 days ago
Even if you can create the art it's a lot of work! More work than coding the game, even.

Seriously, I started learning Blender so I could make assets for my own games and even though I have some training in art it is one hell of a learning curve. Not Blender itself, no. The first three weeks were a bit slow but then I started to get a workflow going and now I'm confident I can make decent-looking characters.

No, the real hard part. The serious drain on time is the art part. If you haven't had years of experience making art on a very regular basis you're going to have a slow go of it. Not only that but experienced artists will look at your work and give you a handful of tips that will make you feel both stupid and inadequate.

Art is a skill that can be learned... Just like programming. However, just like programming you're going to spend the first few years making absolute garbage. It takes time to be a decent artist.

You can learn to make one kind of art pretty quickly. For example, I successfully mastered the art of creating 3D anime girls (which are for the game idea) in about a month. Can I animate them with any semblance of, "that looks kinda natural"? No. I'm still working on getting the hair right. I've yet to even begin animating walks or arm movements!

...and for those who've done this: Yes, I'm using Rigify to save time. I'm in the process of writing a Python script that works like the Ragdoll script for hair or rope-like structures (because I'll be damned if I have to spend any more hours positioning a pony tail by hand @60 FPS!).

Edit: I had to take a break for a while to work on non-art stuff but here's where I stood three weeks ago:

https://imgur.com/a/I5YwR

Note that she has eyes but they weren't showing up in the Cycles render output for a reason I haven't figured out yet :)

The entire head was made from scratch by me. The hair was my focus when I was last working on it (the animation thereof).