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by adisinom 3542 days ago
In some sense, yes. But more importantly, the problem with designing for a typical human is that they don't exist. So I see accessible design as robust designs -- ones that can handle variation in abilities as easily as we handle variations in browser window sizes.
1 comments

I apologize. I didn't mean to suggest we should design for a "typical human" (even if such a thing existed or could be well defined), and I agree that we should design for a range of user abilities. I was trying (poorly) to discuss their definition "disabled", which seems unhelpful as it seems to be synonymous with "human".
The definition suggests we should focus on the context that disables people -- the mismatch between abilities and affordances, because as you point out, disability being part of humanity isn't a useful result.

For example, until the mid 20th century, deaf people in Martha's Vineyard might have been atypical (0.7% of population) but because islanders used MVSL, deaf islanders were not disabled. Later conditions changed, sign fell out of use, and deafness became a communication barrier.

Sure, if more people were deaf, Martha's Vineyard would still use sign. But deafness itself is not a sufficient condition to be disabled... rather the direct cause is society.