| You get to build and program circuits! Think of it as a steppable debugger for a computer that has modular components. Your goal is to build circuits out of chips that are little blocks of code. Also there is a real pritable manual (which was one of the most celebrated bits from TIS-100). To get an idea of where the game is going, it helps to have played some of the earlier works, like SpaceChem and TIS-100. http://www.zachtronics.com/spacechem/ http://www.zachtronics.com/tis-100/ EDIT: You know, looking at some of the other earlier work, he may have been building up to this for a long time. I have n't played it, but Ruckingenur 2 sure looks like a spiritual precursor to this. http://www.zachtronics.com/ruckingenur-ii/ |
The source article (http://www.gamasutra.com/view/news/244969/Things_we_create_t...) is worth reading.
All of Zach's games are worth playing, but if you're not familiar with his games, this may not be the best introduction. You should probably start with Infiniminer, which is the most inviting of his games, instead. If you're a fan of Zachtronics' work, you're probably opening your wallet already.
Much like From Software, Zachtronics is always making variations on the same game. However, they're the only ones making it, and they're really good at, so they have a dedicated fanbase. Many of these are programmers, because the skills and thought processes required are similar to those required in programmers: if you like one, you'll likely like the other.