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by shuntress 3548 days ago
I don't have any data to back this up but I would argue that as the total number of video games has increased, the number of good games (as good and better than the games when you were 20 years younger) has also increased.

We didn't take N good games that 10% of people like and turn them in to N bad games that 90% of people like.

Instead, we have something more like 10xN good games that 10% of people like and 100xN bad games that 90% of people like.

With movies, as opposed to games, I think this is less pronounced given the age of medium but still present.

4 comments

I think there are two situations here that account for this.

[1] Technical barriers to entry. Photography had huge barrier to entries when it first started. With wet-plate exposures you had to be at a high level of technical ability in multiple disciplines to even take a picture. Only the people deeply interested in the subject participated. Also the high cost (in time and money) to take a single photo meant that a lot of effort was put into a single frame. Today it's trivial to snap a photo on my phone. However there is still great photography being today! It's just that there is a bunch more crap photos being taken. This is similar to developing a game (there were still plenty of crap games being made then too!). Personally, I think it's all awesome.

Ignore the crap and enjoy the awesome. No one judges a guitar based on how bad players sound. People listen to the players they like.

I don't know why this is being downvoted; there have never been more or more diverse games, and the old ones don't go away quite so readily, between emulators and GoG. Gaming is now mainstream and very nearly respectable. Kind of like football ("soccer") in the 90s, just with a different kind of hooligan.

We've lost a bit to genre crystallization, but there's no shortage of people willing to experiment with weird things in Unity or mods to existing games.

The hyper-mainstream games are of course boringly predictable, but it's a short step away to other things.

I would agree about video games. I haven't seen the supply of games slowing down any, and there's a lot of high-quality stuff mixed in there - way more than any one person could ever hope to consume. Of course there's a lot of shovelware too, but Sturgeon's Law.

Movies seem to really be hollowing out the middle more. You've got a lot of very low-budget fliers and indie prestige stuff and a lot of $100M+ mega-movies, drifting now into attempts at Marvel-esque cinematic universe perpetual money-printing machines for increasingly dubious IPs.

Most movies have always been trash. It only seems better historically because we don't tend to remember all the trash that got released in decades past, while all the trash in the past year or two is still in memory.
For your reference, that's a restatement of Sturgeon's Law.
I don't think so. Surgeon's law basically just says that most of everything is crap. I'm talking more about a form of rose-colored glasses, the "everything is crap now" mentality. It's sort of the same thing that makes everyone think that the music industry peaked when they were 20.
Sturgeon's law is a response to somebody asking "how come most of X is crap, when that's not the case for Y?". The response is that most of Y was crap too, you're just remembering the good stuff.

So yes, it's definitely the standard reponse for the "everything is crap now" mentality.

> Sturgeon's law is a response to somebody asking "how come most of X is crap, when that's not the case for Y?".

That's true but it's not the scenario posed. The scenario is not "why do most movies suck when most games don't?" It's "why do most movies suck now when they didn't years ago?"

These are related but different things. The "why does it suck now" stuff is nostalgia and romanticism, which is not what Sturgeon's law addresses. Sturgeon's law along with recency and forgetfulness lead to this nostalgic effect. But saying that Sturgeon's law is the same as nostalgia because it contributes is like saying radiation is the same as cancer because it contributes.

> The response is that most of Y was crap too, you're just remembering the good stuff.

Sturgeon's law was not phrased this way. It wasn't "you're remembering the good stuff" because it was addressing criticism of SciFi vs other contemporary genres. There was no question of remembering the good stuff. It was a question of sci-fi getting criticism that other genres simply didn't.

I get that you're trying to make X be "movies now" and Y be "movies then", but this is an awkward (mis)use.

Movies seem to really be hollowing out the middle more. You've got a lot of very low-budget fliers and indie prestige stuff and a lot of $100M+ mega-movies, drifting now into attempts at Marvel-esque cinematic universe perpetual money-printing machines for increasingly dubious IPs.

I'm not sure I agree. Those two types have certainly risen, but if you look at films from last year, there a are still a ton of "middle" films with decent budgets (10-30M) and high praise from the critics - Selma, Spotlight, Carol, The Big Short, etc. I don't see a hollow middle.

I pretty much agree. Honestly, even with the ready availability of rather low cost digital cameras, editing software, etc. it still takes a pretty decent budget to create something that really looks "professional." Certainly there are some indie/art films (perhaps especially documentaries) that stand out but most true low budget looks it and is probably hard to fully appreciate it outside of the smallish demographic that's into that kind of thing.
All of those are Oscar-bait prestige pictures. They aren't really aimed at the middle.
So, except for good expensive movies, good indie budget movies and good middle budget movies all movies are crap?

That's sounding a little bit like Sturgeon's law.

My own experience seems to reflect this. The availability of quality work seems to grow logarithmically in relation to the quantity of something.
Yes, quality is a function of quantity. This applies to all kinds of things besides games such as the relationships between friends and family members. The more time you spend with someone, the more likely a certain percentage of that time will be of high quality.
I think the level of quality has also increased compared to pre-2005.

Games like Factorio and Minecraft didn't even exist. It's not a stretch to call FTL and Spelunky the best rouge-like games so far. Ocarina of Time, even with its huge nostalgia bias, is less re-playable than A Link Between Worlds. CS:GO basically amplifies everything good about CS 1.6 and CS:Source then adds the competitive support. Similarly, DOOM (2016) takes everything (Except perhaps the mod-ability and level design) that made Doom so good and improves it.

Doom4 is fantastic for those of us who grew up on Doom1.

OOT is a classic simply because of its weirdness and innovative time mechanics, but I prefer the bright joy of Wind Waker and the more recent Twilight Princess is just better in so many ways.

Many people (myself included) would argue that CS:GO is worse than 1.6 or source. CS has always had competitive support by nature of being able to host your own servers.