|
|
|
|
|
by shuntress
3548 days ago
|
|
I don't have any data to back this up but I would argue that as the total number of video games has increased, the number of good games (as good and better than the games when you were 20 years younger) has also increased. We didn't take N good games that 10% of people like and turn them in to N bad games that 90% of people like. Instead, we have something more like 10xN good games that 10% of people like and 100xN bad games that 90% of people like. With movies, as opposed to games, I think this is less pronounced given the age of medium but still present. |
|
[1] Technical barriers to entry. Photography had huge barrier to entries when it first started. With wet-plate exposures you had to be at a high level of technical ability in multiple disciplines to even take a picture. Only the people deeply interested in the subject participated. Also the high cost (in time and money) to take a single photo meant that a lot of effort was put into a single frame. Today it's trivial to snap a photo on my phone. However there is still great photography being today! It's just that there is a bunch more crap photos being taken. This is similar to developing a game (there were still plenty of crap games being made then too!). Personally, I think it's all awesome.
Ignore the crap and enjoy the awesome. No one judges a guitar based on how bad players sound. People listen to the players they like.