Conference calls. Team Meetings. Seeing your family when travelings. Playing games with kids. Lots of use cases. Live concerts. FB 3.0. Online Gaming. Virtual Amusement Parks. Doctor Visits. Online Shopping.
These are all good examples for video-wall style high-def setups for videoconferencing. Which also has some advantages, like being socially much more acceptable in a workplace, being able to accommodate multiple players with one device, 0 putting-it on delay etc. It's less fun for such experiences as the Virtual Amusement Park, sure.
I expect to see such high-def video-wall setups achieve market penetration faster than 3D headsets. It's "worse is better" all over again.
I expect to see such high-def video-wall setups achieve market penetration faster than 3D headsets. It's "worse is better" all over again.