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by timecube 3550 days ago
The actual resolution you get in an HMD is much, much lower than the screen resolution. For example, a movie theatre screen in an Oculus Rift CV1 with a resolution of 2160 x 1200 (1080 x 1200 per eye) would have an effective resolution of about 720x480.

Of course, you can create as many of these screens as you want in a virtual space, but the resolution combined with the distortion will hinder any text-heavy work.

1 comments

One of the issues here is the content isn't tied directly to the pixels in the display. You have competing rasters: the raster of the input video (or desktop rendering), and the raster of the display device. They don't necessarily interact in a nice way.

That's actually the reason VR experiences seem so low-rez (well, among many others) despite having high resolution displays.