| @timanglade, congrats to you and your former team! Always awesome to launch, good job. Full disclosure, I work on a competing product (MIT licensed, https://github.com/amark/gun ) and do a lot of testing on distributed systems. You guys say it is offline-first with conflict-resolution. However your documentation ( https://realm.io/docs/realm-object-server/#conflict-resoluti... ) states the "Last update wins". This is contradictory for two reasons: A) Either you mean last write wins relative to the server. But an offline update is going to get sent late (on reconnect), which would make it "last" and lead to weird problems. B) Or you mean last write wins relative to the time stamp of the client. But this does not account for wall clock drift. What happens if the client's clock is intentionally set 2 years in the future? In a distributed system, everybody has a different "last". The demo video, while very well done, uses a drawing app which does not really demonstrate real conflict (ie, if 2 users draw over the same space, it becomes a z-index rendering issue, which could be solved with conflict resolution but isn't a good example of conflict). |