The game development industry. Low pay, high pressure, trying to achieve better graphics and gameplay and whatnot all the time. Ratings and reviews as Michelin awards.
I don't know much about the Michelin process, but I would be shocked if it was completely impartial either.
And I do know that there's the well-known "French Michelin" phenomenon - a star in France means much less than a star elsewhere. There are, by repute, three-star Parisian restaurants that would be struggling to get two stars elsewhere in the world.
What I mean is that a 3 stars restaurant is really never going to be "bad" by any measure. Michelin would kill their reputation if they gave out 3 stars to just any high-class restaurant.
On the other hand, there are games like BioShock Infinite which get widespread critic appraisal, while the game is obviously just a repetitive shooter with corridors and an obvious lack of any freedom. Sure, it has a storyline (whether you like it or not is a different topic) but a game should be rated primarily for how good it is in its interactive medium, not its novelization. I picked on Bioshock Infinite but it's certainly not limited to that one.