|
|
|
|
|
by manyxcxi
3556 days ago
|
|
We have the ADA in America. It's part of the building code that you would have wheelchair ramps, wider stalls, hand rails at certain heights, and other accessibility features and every one of these rules must be implemented by anyone building or maintaining an open to the public/business space. Of course it should be on the individual implementer to make it work. I wouldn't want someone else taking my concept and running it through an accessibility grinder without my input. It should also be on the individual company/team to decide if it not being accessible is something they're legally or morally okay with. I'd say that if you're building an in browser FPS, maybe there are some accessibility features you don't need because the group has been partially self selected by the fact their vision is good enough to want to play an FPS. I did a lot of technical work for Target not that long after their big ADA lawsuit so EVERYTHING public facing was reviewed for accessibility. I'll be honest, it's typically not that hard to deliver a great 100% experience to people that do and don't need the accessibility features, you just have to learn what goes into it. And no, aria-hidden, isn't enough. EDIT: I wanted to add that if you think accessibility means it can't look good, then you really don't know what's available today. You often don't have to make any trade offs to design if you don't want to. |
|