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by rl3 3560 days ago
It's going to be very interesting to see how this type of technology plays out in relation to art asset creation in both the game and film industries.

A common technique concept artists use for matte painting is to take existing images and blend them in to their creation, so this would almost be an evolution of that methodology.

2 comments

You are absolutely right. I believe this deep learning technique is a fancy way for mixing many many images automatically given a user's guidance.
Do you think a similar technique could work for generating 3D models?

For example, it's not hard to imagine future organic sculpting packages (e.g. ZBrush) having this type of tech integrated. Perhaps in-game character sculpting systems as well.

It's possible. But 3D data (3D models, videos) are much more difficult to model via a deep neural net. While most of the researchers focus on modeling 2d images in recent years, there are a few work on 3D. For example, here is a project on modeling 3D objects like chairs and tables. https://arxiv.org/abs/1411.5928
Thanks for the reply. As coincidence would have it, this appeared on HN just a couple hours after, referencing the same paper:

https://news.ycombinator.com/item?id=12581420

Appears to be fundamentally 2D, but the interpolation between orientations gives it a sort of meta 3D aspect.

I can definitely see something like this being used for story boarding and doing rough sketches quickly.