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by boulos 3557 days ago
I don't think that's true for GCLB. We might rate limit packets arriving or some such, but I'm not a networking expect (as with other posts, I'm sure someone else at Google will send me an excellent email explaining a subtlety here).

We generally don't talk about DoS attacks at Google (sorry). But I can say we're familiar with them, and that Cloud uses the same front end and networking infrastructure as the rest of Google here. We do understand (per project, the unit of billing) if there's tons of ingress/egress from a single project, and your intuition is right: it would be wise to respond to "Hey, is this 1 Tbps of traffic legitimate?" quickly ;).

Disclosure: I'm an engineer in Cloud (mostly GCE), but since I'm not an account manager I refuse to reassure you ;).

1 comments

Thank you for providing what information you can.

I'm a game server operator. I'm not currently running anything, but I probably will in the future. We used to receive volumetric L3/L4 floods all the time from booters. The good thing is these were always just dumb kids, not sophisticated attackers, so they would be easy to filter with a simple ACL (often they were targeting some random port we don't use, so a simple rule set of "accept whatever UDP and/or TCP ports we use, drop all else" would be effective). There were a few providers who would set up these ACLs, but they were only effective up to a few Gbps and would null route past that.

If I get back into this, I will give GCE a try with GCLB in front for, effectively, ACLs. In my experience it's a near certainty that any reasonably popular game server will be attacked (very often as retaliation for banning someone for cheating). I'd imagine your mitigation capabilities for a small-time game server customer paying a few hundred a month would be different than a large corporate client paying 5 figures, but I'd still like to try GCE for this as it seems like the best bet (besides OVH).