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by zubat
3563 days ago
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The PS1 can be characterized as "half-software" because the geometry transforms are done through a CPU coprocessor, then sent to a mostly-2D GPU capable of filling in the gaps with affine transformations. This unusual pipeline accounts for why the rendering artifacts have a system-defining character to them - information about the geometry is lost after leaving the CPU and the GPU operates at screenspace precision, making the biggest polygons onscreen the most visibly inaccurate. |
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