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by Bartweiss 3564 days ago
This is definitely not a thorough (or deeply useful) investigation of the topic.

As I read it, there are three types of transfer identified here and two modifiers.

- Word of mouth

- Demonstration (intentional or not)

- Network effects (N.B. this is a problem as well as an opportunity)

And the modifiers:

- User incentives (cash-for-shares)

- Central sharers (e.g. Let's Plays, celebrities on Instagram)

That seems like a better framework than the one provided. We can see that Pokemon Go was demonstration and word-of-mouth with central sharers, Uber was demonstration and word-of-mouth with incentives, and Instagram was network effects with central sharers.

Building this up into a proper model with more elements would be interesting. Additives like "controversy" and "media appeal" would probably be key to identify.

1 comments

I like the way you broke down things. People at a16Z have some sort of a network effect playbook for different types of Network Effects. I was listening about this in one of their podcasts.
Here's the episode: "Not all network effects are created equal"[1]

[1]: http://a16z.com/2016/08/01/network-effects-taxonomy/