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by Declanomous
3567 days ago
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This trend is why I started using Linux full time again. I'm not a die-hard believer in the Unix Philosophy, but systems designed with it in mind generally avoid the worst bloat. I feel like a similar mindset is ruining gaming as well. The best games from the past had a design that I'd compare to movies. The story and fun was self-contained and complete. If another installment was created, it was also self-contained and complete. With rise advent of microtransactions, games seem more like sitcoms or slot machines. The experience of a single episode (or pull of the lever) is a full experience, but it's intentionally designed to feel always feel slightly incomplete. I mean, the design of games now is pretty user-unfriendly. Anything that could compete with a publisher's ability to charge more for gameplay has been crippled. Simple example -- almost every game used to include god-mode cheat codes that you could use to your hearts content. Now a lot of games charge money for extra weapons and other things that used to be considered cheats, even in the single player modes. Another example is the team creation tools in EA sports franchises. You used to be able to copy and paste players from one team to another. My brother and I would create teams where every player on the team was our favorite player in Madden and FIFA and pit them against each other. That feature has been absolutely gutted in FIFA, most likely because it interfered with their Ultimate Team mode. However, they gutted it for offline play as well. I don't fault the developers and publishers trying to makee money. I do think it's really lame that modern games have intentionally locked or removed simple and historically common features in the pursuit of profit. It makes every gaming experience feel like I'm being forced to buy everything from the company store, and it sucks. |
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