| I've skimmed a lot of articles on music "theory" but none of them provide anything like what I'm looking for. A music theory should explain: 1. Why do we like pieces when played forward but not backward or inverted? 2. Why do certain sounds evoke certain emotions? 3. How could you write a program to pick out music that people find especially good (versus music that has surface similarities)? In other words, why does a particular sequence of sounds A, B, C lead to a mental state M that has particular internal qualities? |
Why do we like text when read forward, but not backward or inverted?
There are, of course, works that are palindromic or otherwise written to be read/heard backwards, but most of the time that kind of global transformation tends to ruin the "spelling"/"narrative".
> 2. Why do certain sounds evoke certain emotions?
Just like text, evoking emotions needs some sort of narrative. A story isn't a single fact or statement (or a single sound); it's about how those facts (or sounds) flow or change.
In music you might hear a brief bit of new melody that foreshadows something big later in the song. A clear rhythm or melody might be repeated to get the listener to follow along only to have it cut short at a key moment to deny the obvious resolution (similar to a melodrama that suddenly reveals a new twist in the plot as a cliffhanger).
It's the story you tell that matters, and it takes a skilled composer to put sounds together to make a song emotionally evocative. The song that is mostly a 16 bar loop probably sounds boring (but not always!), while the song that introduces the same 16 bars and then plays with variations of it to create an initial conflict, rising action, and a climax is probably a lot more interesting. An obvious example might be Mozart playing Salieri's march in Amadeus[1]. It's not just that he embellished the simple march; Mozart adds a lot of variations that culminate at a comic ending.
[1] https://www.youtube.com/watch?v=P5n0pkNpDWY