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by T-A 3562 days ago
To code, I would say not yet. We'll get there eventually, but in the meantime I can think of other uses, like modifying the VR server's settings or browsing and importing from a web catalog of 3D models without having to take off the HMD.
1 comments

Totally. Less text-dependent UIs are a big win to bring into VR. When we reach a more legible resolution for text, that's going to mark a huge increase in VR development productivity because we can be in there the whole time. VR dev offices could get weird during the VR but pre-AR phase, with everyone in their own bubbles developing and chatting away beside each other.
BigScreen VR seems to be going towards that direction.

https://youtu.be/nai88kUruIw?t=435

There's https://www.reddit.com/r/HMDprogramming/ which is devoted to the idea of coding in VR. But, it's pretty quiet...

Samsung recently demoed live-coding VR in VR on a GearVR using http://www.gearvrf.org/ Note the use of green-on-black text to get the best clarity out of the pentile screen http://imgur.com/a/ZL32K

I'm super excited about the idea of having a VR headset and no monitors for work, but I do worry about long term immersion issues. My first long session in a Vive left me in a weird state where I felt like an observer to my body for a few hours. That's just one of many possible mental issues. The physical issues worry me as well. What will wearing a headset do to our vision? I already have a lot of neck issues, will wearing a headset all day cause even more?