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by rstuart
3570 days ago
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The speed and responsiveness of Canvas for complex visualisation (ones where there are a lot of objects) means it's often the better choice. However, libraries like d3 make working with SVG a lot easier. I'm interested, why does SVG seem to de the default choice for web graphics? And is there something like d3 that makes working with Canvas more accessible? |
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http://bl.ocks.org/syntagmatic/954b31aa8b8beb91b30ccb0c9e57f...
Notice the nodes are draggable, an interaction supported by the new simulation.find https://github.com/d3/d3-force/#simulation_find