When Palm announced this, I thought it was a brilliant move. It took our team less than half the time to develop our WebOS app as our other native apps, and it's more stable than when they were first released. The downside is mostly performance. WebOS apps are built upon so many layers of abstraction and interpretation, they are significantly slower than native apps on the same hardware.
That doesn't matter if everything your app does is trivial and not intensive, but it's pretty limiting. Chances are, our next version will have to use the native APIs that games are now beginning to use, if we can get access to them. I'm sure that if Google did the same thing, we'd end up in the same boat.
That doesn't matter if everything your app does is trivial and not intensive, but it's pretty limiting. Chances are, our next version will have to use the native APIs that games are now beginning to use, if we can get access to them. I'm sure that if Google did the same thing, we'd end up in the same boat.