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by hypertexthero 3564 days ago
The recommendation to get a camera is a very good one. A camera used for an extended period of time is a very good teacher, and not only of seeing.

To go even further, learn to draw. Use your hands and other senses instead of only thinking. Read Drawing on the Right Side of the Brain by Betty Edwards and The Hand by Frank R. Wilson.

I'm curious what your favorite games are, visually, @sillysaurus3?

A couple of mine are Far Cry 2 and [Elite: Dangerous][1] Horizons. I also love the sound in both of these which is to me a seemingly inseparable element to great screen work.

[1]: http://simongriffee.com/notebook/elite-dangerous-education/

1 comments

I'm curious what your favorite games are, visually, @sillysaurus3?

I've been considering an answer to your question for the past couple of days. As cheesy as it sounds, I suppose my favorite isn't necessarily a game, but a video:

https://www.youtube.com/watch?v=ekLEDoitnNg

This was what I grew up with, and what helped inspire me to pursue graphics programming. I used to watch it on loop dozens of times, being amazed at how graphics got better with each game.

That was back in the day when you had to download codecs for DivX, and find these videos on Kazaa... Ah, memories. :)

A couple of mine are Far Cry 2 and [Elite: Dangerous][1] Horizons. I also love the sound in both of these which is to me a seemingly inseparable element to great screen work.

Good choices. Absolutely agreed re: sound. Sound and animation are both vital (but often overlooked) elements of a good story, with all the focus on graphics nowadays.