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We can come up with hundreds of simplified lighting models. Have you tried the one you mentioned? Does it correspond to photographs, video? That's the hard work, and it's why I listed none. Here's something specific: What did you mean by "multiply"? You cannot "multiply" colors. Not unless you concede that your model has nothing whatsoever to do with physical reality. And at that point, why not use a photo of nature (or your eyes' perception of nature) as a baseline comparison? From http://www.feynmanlectures.caltech.edu/I_35.html: "The phenomenon of colors depends partly on the physical world. We discuss the colors of soap films and so on as being produced by interference. But also, of course, it depends on the eye, or what happens behind the eye, in the brain. Physics characterizes the light that enters the eye, but after that, our sensations are the result of photochemical-neural processes and psychological responses. There are many interesting phenomena associated with vision which involve a mixture of physical phenomena and physiological processes, and the full appreciation of natural phenomena, as we see them, must go beyond physics in the usual sense. We make no apologies for making these excursions into other fields, because the separation of fields, as we have emphasized, is merely a human convenience, and an unnatural thing. Nature is not interested in our separations, and many of the interesting phenomena bridge the gaps between fields." Walking outside and discovering how the world looks is exactly how to improve your techniques as a graphics programmer. |
I actually am a bit confused what you are arguing here.. all of these problems you're mentioning have been well-understood by graphics researchers for the past couple decades.