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by aChrisSmith
3568 days ago
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Does it really? Valve is extremely profitable because of their particular role in the video games industry. But outside of Steam, is the company really a role model for success? Is Valve's latest "new" IP DOTA2 successful when compared to the other set of MOBAs that have come out over the past few years? Have Valve's forays into VR and hardware been successful compared to other companies in the space? e.g. the Vive, Oculus? Looking at Steam itself, has the service dramatically improved since launch? Certainly there have been a lot of good incremental updates, e.g. two-factor auth. But the Apple App Store has seen a lot more updates in terms of search, discoverability, etc. I am not an expert, and may have my details wrong about Valve. But I don't think the company has been especially successful outside of being the only game in town for buying AAA video games online. |
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This may not be your main point, but have you ever used the Steam store? It's the only app store that I've ever encountered that actually gives me valuable suggestions, and thus the only one into which I've sunk a considerable amount of money. (At least 200€, probably more. In second place is Google Play, where I spent some 7 € or so on apps.)
Just look at the huge percentage of games that are only purchased and never played (or even downloaded) to see that Valve has absolutely nailed the Steam store.
Regarding the actual argument: I agree that for a company this large, the turnout in form of actual products (esp. games) from Valve is surprisingly low. But I'm not sure if that's even a bad thing: For some studios, it works well to release 10 mediocre games within a certain amount of time. For other studios, it works better to release only one extraordinary game in the same timespan.