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by metachor 5922 days ago
This is correct. The XNA framework for indie XBox 360 game development has serious technical limitations that set it apart from the "professional" development kit (which I am not able to obtain the price for, as I am not already an established game production company).

Being forced to write in managed code on top of a library of entirely managed code with an uncontrollable garbage collector is one technical issue off the top of my head.