Imagine having the last few years of your life publicly defecated on because you opted to ship instead of delay.
Ryan Holtz (of Minecraft/Mojang/EA Tiburon fame) was on the release team for Superman Returns. The game (and especially the parts he worked on) was very competent; it just didn't mesh well as a whole. He's understandably really sensitive about the whole thing, even years later. It would be good to keep in mind that there are human beings with emotions behind these games.
NMS underdelivered, but it was still a beautiful game. In this era of DLC-as-bugfixes, I wouldn't be surprised if many of the features people complained about were implemented later.
So you're saying you feel bad for the person who chose to lie in exchange for millions and millions of dollars?
By any chance, are you yourself rich? I can see how that would make it easier to sympathize with someone like Sean Murray. If not, then why would you feel bad for someone who got paid millions and millions of dollars for lying for years? Isn't having a lot of money a good thing?
There is a strange, hardcore of people who love No Man's Sky. I don't mean people who like it, I mean people who (literally) brag about buying multiple copies and playing hundreds of hours. Those people do not like the reception the game has gotten, and have failed to integrate the reasons for that reception well with their own extreme enjoyment.
Ryan Holtz (of Minecraft/Mojang/EA Tiburon fame) was on the release team for Superman Returns. The game (and especially the parts he worked on) was very competent; it just didn't mesh well as a whole. He's understandably really sensitive about the whole thing, even years later. It would be good to keep in mind that there are human beings with emotions behind these games.
NMS underdelivered, but it was still a beautiful game. In this era of DLC-as-bugfixes, I wouldn't be surprised if many of the features people complained about were implemented later.