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by eriknstr
3587 days ago
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I found a video with a full play-through of King's Quest IV without commentary. The video is almost an hour long. https://www.youtube.com/watch?v=vCqDIRMRTTY Interesting to watch, but I can certainly see what they meant when they said that the game was fundamentally broken, that it requires you to perform a bunch of actions which you must wander around trying to figure out pretty much without any help at all. As a play-through video, I enjoyed it. As I game, I would have become very frustrated, I would not have enjoyed it and I would have given up within short time. The story as a whole combines a lot of folk tales and IMO does so to pretty good success. I also think that there are some elements from the game which would be worth basing another game on for something like a gamejam entry. For example, the scarab that scares away the zombies and the mummy, that could be reused in such a game. Just, the scarab would not be so hard to come by. |
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I remember thinking that the game designers were probably asked to make some of the puzzles frustratingly difficult so that a post-sale revenue stream could be realized.
I also remember playing through these games without the help of the tip hotline. Sharing ideas and discussing strategies with my family. It made for a very fun experience and a very rewarding feeling when you finally figured something out.
It also made for a very frustrating experience when you did something wrong or missed something along the way and had to go back to a very early save point to fix your mistake. I guess you could say that this was poor design but I still have very fond memories of the series.