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by bobbylox
3578 days ago
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If you find this essay compelling, you might be interested in the game I'm working on, Codemancer ( http://codemancergame.com/ ). A game that teaches programming, with a compelling story about a girl on a journey to rescue her Father. Coming this Fall to Mac, PC and Tablets. I tried to hew closely to the principles of Constructionism which were pioneered by Papert, and to make the game accessible to kids who wouldn't normally be interested in programming. |
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My first question is how will this teach the use of variables and conditional logic? My daughter has been playing around with programming using Scratch and things like that. But she is stuck with just linear "programs", basically just creating animated stories.
There's other games that seem to have the same mechanics as yours: get the robot from A to B by entering sequential instructions. How do you differentiate? (I mean this as a positive question not a bad criticism.)
I've tried sitting down with her and doing some basics of functions, but it doesn't seem to go over well (she's 10). She _did_ love DragonBox, the algebra-instruction game. Even at 6 she was able to "solve for x" for simple equations. So I think it's possible to sneak stuff in, somehow.