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by sprucely 3585 days ago
That's been my situation. Rather than making just another crap platformer for my first game more than two years ago, I started something a little too ambitious for my experience and available time. And although I basically finished the final touches (introductory tutorial) last night, I'm not certain it will become popular enough to warrant additional effort to enable monetizing through in-app purchases. (It's a rather zen game of flow, and ads would be too intrusive)