|
|
|
|
|
by kevhito
3590 days ago
|
|
It's even worse. The longTimer has fired, and it sent a message on the channel just as it was supposed to. When Reset() is called, it causes a second firing and a second message. Here is the code, corrected to illustrate. The output times are exactly as one would expect. https://play.golang.org/p/lntgH6tkiF |
|