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by Derpdiherp
3596 days ago
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It's really going to depend on what you're doing with the graphics. As soon as you start emulating basic shaders for effects on the CPU by comparing and writing to a screens worth of pixels you'll see where the bottleneck ends up. On the other hand if you're wanting to make something with the graphical complication of Mario or Mega Man ( purely sprites - no effects - lighting and other things maybe done with alpha blending ) then you might find it makes sense to stick to working with the CPU. |
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