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by erikpukinskis
3598 days ago
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> so what do we use it for? Play cs: simulate approximately tribal warfare, and hunting for food. Genetically this is what millions of years of evolution programmed us to enjoy. Gamers, broadly speaking, are a specific subset of the population, with very specific interests, and this self-reinforces to create a culture of making games about killing, sports, driving, etc. It's hard to sell a game without killing, so such games get less funding, which alienates the part of the market who is turned off by killing, and they stop playing games, which makes it harder to fund games that aren't about killing. The history of killing games also means that any game designers who are following in the tradition of games will more likely make a game about killing. Your claim that this situation is the result of genetic programming is a very old claim. "We are doing barbaric thing X because our ancestors were barbarians" is a very common argument which has never been substantiated by solid research, and probably never will be. Not because it's false, but because it's unfalsifiable. There is lots of very good, repeatable science showing cultural expectations reinforcing short-sighted thinking. |
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