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by erikb 3605 days ago
I'm not sure why the game has so much hype. We already seen games like this, just in 2D. In some regards one cannot even hope to get the depths of a Dwarf Fortress or Nethack out of this, since these games were - although ugly - developed with an inherent desire for complexity. This one here is a product. A product needs to be efficient. You need to spend limited ressources to create a limited experience, and also spend some of your resources on marketing.

It probably is not a bad game. But it's simply impossible to have the depth that people imagine into it. Maybe if the developers find other ways to refinance the next ten years and continue working on adding more details, objects, animal attributes, ship parts, crafting trees, etc.

PS: I'm really really disappointed that this game has taken so much from Out There and Out There is not even mentioned anywhere in the website, the marketing or the media coverage. Out There is an incredible indie game and should get the praise it has earned if it is so good to even motivate other creators to copy parts from it. (I'm not related to the Out There team. Just love playing the game)

1 comments

Not to mention one of my favorite games, Noctis: http://anynowhere.com/bb/layout/html/doors/local/frameset_no... Which, as far as I know about No Man's Sky, sounds like a very similar game, but made many years before, without combat and inventory.