Hacker News new | ask | show | jobs
by khedoros 3606 days ago
> I doubt you'd have something as fun as the hit title.

I doubt it too.

> Prototypes are not good indicators that something could be fun.

This is what I disagree with. The prototype won't be as fun as the final product (because otherwise, why bother polishing in the first place?).

Take Infiniminer, an obvious source of inspiration for Notch. It's only got the very minimum of features; it's kind of a Minecraft prototype. It's also got the features that originally got me into Minecraft: building arbitrary structures in a large virtual environment. Minecraft is better fleshed out, of course, but the core of the game is there.

There's going to be a point where you've got the irreducible kernel of a game concept. That is the prototype. Remove items, crafting, mobs, infinite world sizes, lighting, and textures from Minecraft, and you've still got the kernel: a virtual building kit. It's an awesome idea, fun on its own, and expandable into a "real" game with goals, achievements, etc. It's a great indicator that a fleshed-out version of the game may be fun.

Now, you can't build something smaller than a kernel of the concept, call it the prototype, and make a judgement based on that.

1 comments

Minecraft WAS infiniminer
At the beginning, yes. The beginning alpha/demo version was. Infiniminer was like the prototype, and the demo was like the engine reimplementation when it was at the same level of development, when the previous dev team quit and deleted the original source tree (not literally true; I'm speaking figuratively).

It was a clone with aspirations of becoming something greater.