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by rtpg 3601 days ago
Mac used to be the same story, but now I would bet that at least 10% of indie game sales are on Mac.

If you're using tools like Unity, then shipping to Linux is not nearly the headache it used to be.

I play a lot of games, but thanks to this shift I no longer have to run Windows (can't play overwatch but I can live without it for now). I, for one, am glad I don't have to double my purchases.

2 comments

> Mac used to be the same story, but now I would bet that at least 10% of indie game sales are on Mac.

One of the big things that changed was that Macs got a lot more popular and became a bigger market.

I think the main reason we don't see more games for Linux is that it's just not a big enough market (yet?)

Actually we do see way more games for Linux. If you paid attention, their amount increased a lot in the past several years. From major engines, to major distributors, Linux is now in the gaming mainstream. Only legacy publishers mostly lag behind (the likes of EA and Blizzard). But they are always followers, not innovators.
I think we agree, I meant "more than we could" not "more than there used to be" ;-)
Almost half my 150 steam games are on mac, and I don't specifically target any type of game.