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by salehenrahman
3609 days ago
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There is a well-understood math behind it. For blur, you can either do two things: - generate a matrix such that each element in the matrix is equal to 1 (e.g. averaging) - generate a matrix such that it represents the Gaussian distribution (you can use a 2D Gauss function) For edge detection, you essentially have "derivative", e.g. rate of change; the more abrupt the change, the brighter the resulting pixel, hence why edges are highlighted. A good convolution kernel for edge detection would be the Laplacian. For sharpness, it's pretty much the Laplacian Kernel + identity kernel. |
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